How to make a beat
A beat needs three sounds and one number: a kick, a snare, a hat and a tempo. On a step sequencer that is four moves. Each move below is drawn on sixteen steps and can be played, so the beat is heard as it is built.
Before the first move
A bar is four beats. A step sequencer cuts each beat into four, so the bar is sixteen steps. The beats fall on steps 1, 5, 9 and 13. A step that is switched on sounds when the playhead reaches it, and the bar repeats until it is stopped. What a step sequencer is has more.
Put a kick on steps 1 and 9
The kick is the low drum, and it is the floor of the beat. Put one on step 1 and one on step 9: beats one and three. Press PLAY. Two kicks a bar is already a pulse.
| Kick | 1, 9 Beats one and three. |
|---|---|
| Tempo | 100 BPM |
Put a snare on steps 5 and 13
The snare answers the kick. Put it on steps 5 and 13: beats two and four. This is the backbeat, and most music counted in four has it. The kick and the snare now take turns: low, high, low, high.
| Kick | 1, 9 |
|---|---|
| Snare | 5, 13 Beats two and four: the backbeat. |
| Tempo | 100 BPM |
Put a hat on every odd step
The hi-hat is the short, bright sound that fills the space between the drums. Put one on steps 1, 3, 5 and so on to 15. That is every eighth note, twice as many as the beats. The hats give the bar its speed. The kick and snare give it its shape.
| Kick | 1, 9 |
|---|---|
| Snare | 5, 13 |
| Hat | 1, 3, 5, 7, 9, 11, 13, 15 Every eighth note. |
| Tempo | 100 BPM |
Set the tempo, then change one step
Turn the tempo until the beat feels right. The figures here are at 100 BPM. The same steps at 85 are slow and heavy, and at 125 they are close to dance music. Then change one step: add a kick on step 11. It falls between beats three and four, where no beat is, and the bar starts to move. That one kick is the difference between a pattern and a beat of your own.
| Kick | 1, 9, 11 Beats one and three, and one more on step 11. |
|---|---|
| Snare | 5, 13 Beats two and four. |
| Hat | 1, 3, 5, 7, 9, 11, 13, 15 Every eighth note. |
| Tempo | 100 BPM |
Where to go from here
- Move a kick off the beat, or leave a beat empty. That is syncopation.
- Make the bar lean with swing.
- Change the tempo to change the genre: tempo by genre, and what BPM means.
- Try a pattern with a name: four on the floor, boom bap, trap and more.
On Beep Boop
Beep Boop opens with a beat already on its keys. To start from nothing, press CLEAR.
- Turn the voice dial to KICK. Press step keys 1 and 9. A lamp lights above each.
- Turn the dial to SNARE. Press step keys 5 and 13.
- Turn the dial to HAT. Press every odd key, 1 to 15.
- Press PLAY. Turn TEMPO to 100. Turn the dial back to KICK and press key 11.
Or take the beat as it stands. On an iPhone or iPad with Beep Boop, touch the link under the receipt. From a computer, point the phone's camera at the code.
Sources
- The backbeat on steps 5 and 13, "a clap or snare on the second and fourth beat": Backbeats, Ableton Learning Music.
- A basic rock beat set beside a classic house beat on one grid: Rock and house, Ableton Learning Music.
- The figures are drawn at the measurements of Beep Boop's own window and step keys, and their sound is the app's own engine.
More sheets
- What BPM means in musicA beat, a bar and a step, in seconds.
- What syncopation isThe weight off the beat, on sixteen steps.
- What swing is in musicThe late step, measured in milliseconds.
- Ghost notes and accents on drumsLoud and quiet strokes in one bar.
- PatternsDrum patterns drawn on sixteen steps.
- Tempo by genreBPM for twelve genres, on one scale.